ponedjeljak, 25. ožujka 2013.
Starcraft 2 Heart of the swarm crack
well this is skidrow crack for nevest expansion of game
no surway or sommething to fill for money
no password protected arhive
just wait 5 sec click on right corner skip ad and it will show you deposit files page
click on regular download wait 60 sec and download it
Link of crack to download : http://sh.st/qmszW
please say thanks to skidrow
četvrtak, 14. ožujka 2013.
Little Fighter 2 Elemental Chaos
Read this please:
Before you continue installing this mod, please go to your
"Program Files/LittleFighter2/" directory and create a copy of
your "LF2_v1.9c" folder. Rename it to LF2_EC
and then proceed with the installation.
Link of game to download : http://sh.st/qmsm2
size of game to download : 1.83 MB
Little Fighter 2.5 v2.0
Little Fighter 2.5 is a modification of the popular fighting game Little Fighter 2, which combines LF2 characters with characters from LF3 (another modification of LF2, can't find the link), in addition to adding extra characters, backgrounds and weapons.
Link of game to download : http://sh.st/qmsF0
size of game to download : 23.05 MB
Little Fighter 4 Turbo
another great mod for Little fighter 2
Link of game to download : http://sh.st/qmsLK
size of game to download : 33.66 MB
Little Fighter 2 Reinforced
another good modifications to Little fighter
Link of game to download : http://sh.st/qmsVd
size of game to download : 8.51 MB
Link of game to download : http://sh.st/qmsVd
size of game to download : 8.51 MB
Space Invaders 1999 PC version
The title features 2D and 3D graphics, as well as co-operative and competitive modes for two players
Link of game to download : http://sh.st/qmc6H
size of game to download : 219.87 MB
Program to mount Iso games Best : Deamon Tools
1.Download game and extract it from win zip to get iso
2.Click on Space invaders 1999 PC and mount it with Deamon tools
3.Click on install
4.Then on read license agreement click on Accept
5.Then you will asked to install directXMedia to able to play game click on Yes
6.Then click on maximum
7.Then click on install
8.install direct x 6.1 too when promted to install
9.Then it will say that you need to restart comp to play space invaders click on restart
10.For me it dint restarted Pc so i go to game and setup grafic card and resulution before i enter game-
game tested and works on win 7
System Requirements:
* Windows 98/Me/XP
utorak, 12. ožujka 2013.
Little Fighter 2 Mega
new Little fighter 2 modified
Link of game to download : http://sh.st/qmvtA
size of game to download : 15.73 MB
Little Fighter 1.9
The game supports up to 4 human players on one computer and a total of 8 characters using online play or computer-controlled opponents. Characters are controlled using the keyboard or a gamepad. All keys can be set via a configuration menu. The game has a commercially released sequel, Little Fighter Online. In 2009, in celebration of Little Fighter 2's tenth anniversary, version 2.0 was released. The update fixed minor bugs and added a gameplay recording feature, a new stage called 'Survival', a browser toolbar that is not mentioned in the installation process and ads being displayed while the game is being loaded. Version 2.0a was released in late 2009, with only a bug fix
Link of game to download : http://sh.st/qmvfI
size of game to download : 12.08 MB
Army Men: RTS
Army Men: RTS is a game in the Army Men video game series. It is a real time strategy game. The game includes 15 campaign missions, 8 "special operation" missions and 8 "great battles" missions. The game revolves around collecting resources (Plastic & Electricity) and using it to build structures and troops while fighting the tan army. Each structure/soldier requires a certain amount of resources. The game is heavily based on the movie "Apocalypse Now", as the player has to hunt down an insane colonel. It is the final game released by 3DO in the series.
Army Men: RTS's gameplay requires the acquisition and control of two resources; plastic and electricity, which are necessary to construct combat units and buildings. Plastic, which is required for all normal units, is taken from everyday objects, including Frisbees, dog bowls, and toys. Additionally, whenever a unit or structure is destroyed, a chunk of plastic worth a fraction of its initial cost appears where it was destroyed. Plastic is 'harvested' by Dump Trucks. Electricity, which is required for vehicles and Radio operator equipment, is drawn from electrical objects, such as batteries, toasters, and walkie-talkies. A particular structure, the Resource Depot, must be built to collect the resources gathered by the Dump Trucks.
Players use their resources to construct buildings and units. Since both factions have access to the same buildings and units neither side has an innate advantage over the other. Some buildings construct new units while others provide defense for a base. The production buildings can be upgraded to produce better units. Units are either infantry or vehicles. Infantry troops are cheap to produce but are not as tough, while vehicles tend to be costly. Vehicles range from passive (dump trucks and base-building bulldozers) to aggressive (tanks and half-tracks) to defensive (mine layers) to suicidal Dum-dums, robots armed with firecrackers). Aside from grunts and grenadiers, infantry units have a special task; minesweepers clear out traps, snipers are potent anti-infantry units, and mortar men can annihilate buildings from afar.
Due to the nature of each unit, players must be able to counter whatever they are facing. A group of snipers could wipe out a force of grunts with ease, but the same group of snipers would be helpless against a half-track. Countering the half-track with a tank would leave a weakness to choppers. Players must balance both the relative strengths and weaknesses of their forces and their opponent's forces with the cost of producing the units.
Level balance can be changed by other factors. Power-ups, which can improve the speed, health, or damage of whichever side finds them first, cause a disparity between the sides. Heroes, powerful versions of the regular infantry, can cause great damage before being destroyed. Insects, chiefly ants, act as free units for whichever side is allied with them. The secondary objectives of single player missions often deal with one of these thing
Plot
Similarly to a plot point of game's precursor, Army Men II, the insane Colonel Blintz of the Green army has turned Tan and taken a house, and the soldiers under his command, with him. Sarge is called by Colonel Grimm to take it back. He leads the Green Army in breaking through the Tan defenses.Sarge is accompanied by various members of Bravo Company, who secure the front yard, destroy a garden light, and lead an assault on the Tan held front door only to find it locked. Grimm contacts Sarge via radio, and tells him they can enter the house though a basement window. After destroying a base by the window Sarge and the heroes jump down into the basement. Once in the Basement Sarge, Riff, Scorch, Hoover, Thick, and a newcomer Bullseye travel through the basement fighting ants. Grimm contacts Sarge; telling him Blintz has sent bombers to kill them. They make it to the stairs and into the kitchen before the bombers arrive. In the kitchen, Sarge oversees the rebuilding of a Green base under the table, and destroys anti-air emplacements before being airlifted to the counter-top. He then leads the Green Army in an attack on a factory Blintz built in the sink before moving into the living room.
Here, the heroes secure a PlayStation 2 which the Tan were using as an energy source. Blintz contacts them via the living room television and tells Sarge they are nothing but playthings. Blintz destroys the PlayStation 2 in a bombing run. Bravo Company then moves to the foot of the stairs, where they build another base and escort plastic villagers to safety across the living room. Sarge and the heroes climb the stairs where they make their way across a bathroom sink whilst being ruthlessly pursued by ants. They jump from the sink only to be captured upon entering the next room. Only Hoover manages to evade capture, and assists the Green Army in building a base and assaulting the Tan to free the heroes.
Bravo Company makes it into the attic, and destroys a model train bridge Blintz is using to transport resources into his base for his army. They make their way farther into the attic to find Vikki is already there, having hitched a ride with the air cavalry. She tells them about a train they can take farther into the attic, and the heroes fight their way to the train. Sarge discovers the tan are holding the ant queen, which explains why they were only attacking the Green Army. Sarge can chose whether or not to free her; either way, the Green fight their way to Blintz's main base. Here, Blintz barricades himself in his fortress, and the Green Army must flush him out. In the final cut scene, Sarge peels the tan off Blintz personally, and Grimm congratulates him via radio, promising "cake and ice cream."
s.
Link of game to download : http://sh.st/qmvby
size of game to download : 289.15 MB
Program to mount Iso games Best : Deamon Tools
Acropolis (Reflexive arcade Game)
Travel across mythical lands and unearth stunning relics in this lexical adventure from the creators of Word Slinger. Link letters to find words hidden in the grid and glorious treasures will dazzle your eyes. Find long words and unleash electrifying power-ups to aid your quest. A word challenge of epic proportions, Acropolis is legendary fun for the entire family.
Link to download game : http://sh.st/qmvWu
size of game : 9.48 MB
Reflexorator v1.2(For reflexive games here on this blog to patch it to make full game without time limit
This little program is to patch games from reflexive arcade only 926 games for now a know this patcher works.
works fine with system win 7
how to use patch to make reflexive games full working without 1 h time limit a will explain in 4 screen shoots
a made on my pc .
1.
as you can see a dint created this buta found on net and this is only that works for now everything else not work.
how to use it :
simple click on patch
2.
you will get this message then proceed to part 3
3.
you must find exe. file in program files of game you downloaded
example: brick of camelot.exe
click on it and you will get message patching is done you will see in part 4
4.
you will get this message after you clicked on brick of camelot.exe file that patching is done.
after you exit game you will see that you have now full game not trial of 1 h anymore
like this:
happy playing guys and girls below are download link of this great tool :
Link to download program : http://sh.st/qmvJ5
size of program : 33.48 KB
works fine with system win 7
how to use patch to make reflexive games full working without 1 h time limit a will explain in 4 screen shoots
a made on my pc .
1.
as you can see a dint created this buta found on net and this is only that works for now everything else not work.
how to use it :
simple click on patch
2.
you will get this message then proceed to part 3
3.
you must find exe. file in program files of game you downloaded
example: brick of camelot.exe
click on it and you will get message patching is done you will see in part 4
4.
you will get this message after you clicked on brick of camelot.exe file that patching is done.
after you exit game you will see that you have now full game not trial of 1 h anymore
like this:
happy playing guys and girls below are download link of this great tool :
Link to download program : http://sh.st/qmvJ5
size of program : 33.48 KB
Bricks of Camelot
Join the epic adventures of Camelot in this action packed brick buster with power-ups and special effects out of this world. Collect treasures, armoury and gold as you travel through the King's castles, the dark dungeons, the Sherwood forest and lots of other exciting places in Bricks of Camelot.
screenshoots of game:
also download from this link:
http://freegamingfun.blogspot.com/2013/03/reflexorator-v12for-reflexive-games_12.html
Link to download game : http://sh.st/qmvNk
size of game to download : 2.99 MB
Chicken Invaders 2: Christmas Edition
Chicken Invaders 2: Christmas Edition in which eggs are replaced with Christmas balls and drumsticks are replaced with holly leaves.
Link of game to download : http://sh.st/qmbx7
size of game to download : 7.92 MB
Chicken Invaders 4: Ultimate Omelette
The fourth game (UO) is similar to Revenge of the Yolk. It has 120 waves across 12 levels. It includes weapons which can be upgraded through 11 power levels, with a supercharged 12th level. The weapons from Revenge of the Yolk are available as 'unlockables'. Ultimate Omelette unlockables can be purchased individually by collecting keys, which are dropped from destroyed enemies during the course of the game. A new feature in this game is the capability of the player's spaceship to face in any direction depending on the level (it was always facing up in previous games), and the camera can also zoom in or out depending on the wave (boss fights typically have the camera zoomed out to contain all the action).
The plot begins with the player/hero at Space Burger. A portal suddenly opens and a ship comes out. The ship says its name is Hen Solo and urges the hero to follow him to his galaxy to see the Chickens' latest creation, the Egg Cannon. The player heads through his galaxy and other strange places to confront the Egg Cannon.
On 24 June 2011 the UO was updated to version 4.05, which added support to German, Spanish, and for the first time Russian. The Russian translation was performed with poetry forms and multiple allusions to classic literature (e.g. J.Steinbeck, H.Miller and many others), Russian music (Nautilus Pompilius, Kino, Zemlyane and others) and Russian reality.
Link of game to download : http://sh.st/qmnbD
size of game to download : 70.96 MB
Homeworld 2
Homeworld 2 is a real-time strategy computer game sequel to Homeworld, developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.
Gameplay
Homeworld 2 shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position.
Gameplay in Homeworld 2 depends on so-called "Resource Units," (RUs) which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology research can be carried out in a single game.
The player's fleet is centered on the Mothership, the destruction of which results in an immediate Game Over in a single-player game, and is a critical loss in a multiplayer game. The Mothership is capable of constructing all but the very largest ships, which must be built using Shipyards (the game states these are built at orbital facilities and arrive via hyperspace). The Mothership can also build Carriers, which themselves can build any ship from the Fighter, Corvette and Frigate families. Although the Mothership is initially the center of new research, Carriers and Shipyards can build their own on-board Research Labs.
All units in Homeworld 2 are starships of various classes, from small to large: Fighter, Corvette, Frigate and Capital Ship. Although the larger ships are more powerful and durable, they are also much slower and less maneuverable. Ships within each class specialize in certain areas and are vulnerable to certain other ships, although there may be ships in the same class that do not share the same vulnerability. Ion Cannon Frigates, for instance, are very vulnerable to fighters due to the unwieldy (albeit powerful) nature of their single weapon. Flak Frigates, however, are specifically intended for use against fighters, but lack the firepower to defend themselves against other frigates. Effective use of the relative strengths of each ship is essential for success.
Homeworld 2 allows players to co-opt enemy ships using specialized frigates, much like the original game. These maneuver close to enemy vessels and dispatch boarding parties, which capture the vessel after a short period of time; capture can be sped up by using multiple Frigates against the same target simultaneously. However, these frigates are completely exposed to attack during the boarding process, and all capturing progress is lost if they are destroyed.
Although Homeworld 2 nominally has no difficulty setting, it features dynamic difficulty adjustments, in which the strength of a level's opposition is determined using the composition of the fleet the player enters the level with (the fleet remaining at the end of the previous level). This led to an exploit in which players "retired" all of their ships at the end of the previous level, reducing them to RUs, and entering the next level with a huge store of raw materials to use against a very weak enemy. The game also codifies the support caps introduced in Homeworld, and explained in Homeworld: Cataclysm, by placing overall limits on how many ships of each class the player may control at once.
Mission objectives in the single-player game are primarily achieved by destroying key enemy elements, capturing particular targets, protecting certain units for a particular amount of time, or towing an object back to the Mothership. In addition to the storyline objectives, a significant portion of the missions require the destruction of all enemy units.
Homeworld 2 continues the struggle of the Hiigarans and their leader Karan S'jet. While in the original game the player could select either the Kushan or Taiidan races, in the sequel the Kushan are established as the canonical protagonists.
During the events of the original game, the Kushan race of the planet Kharak began a quest to discover and reclaim their home planet. The Kushan discovered the wreckage of the Khar-Toba, an interstellar transport, in a desert on Kharak, and inside found a galactic map etched on a piece of stone. From this the Kushan concluded they had been transplanted to Kharak some time ago. To reclaim their home planet—"Hiigara"— the Kushan built an enormous self-sufficient Mothership to carry 600,000 people on a crusade to reclaim Hiigara. This led to the engagement and eventual defeat of the Taiidan Empire which exiled them.
The story continues that, while it wasn't known at the time, the Hyperspace Core found in the Khar-Toba that was used to power the Mothership was incredibly rare and one of only three in the galaxy. The Cores, of which the Kushan had the second, were left behind by a so-called Progenitor race, which eventually allowed hyperspace travel. The First Core was possessed by the Bentusi: a powerful and enigmatic race of traders who assisted the Exiles during the first game. The third was lost until approximately one hundred years after the Exiles reclaimed Hiigara, found by a Vaygr Warlord named Makaan, who used it to conquer much of the galaxy and—as of the beginning of Homeworld 2—began attempts to capture Hiigara. The story states that religious beings of the galaxy consider the discovery of the Third Core to announce the End Times, during which Sajuuk, thought to be an immensely powerful being, will return. Makaan believes himself to be the Sajuuk-Khar, a messianic figure that will unite the Three Cores and herald the return of Sajuuk.
The game begins with the commissioning of a new Mothership, the Pride of Hiigara, similar in shape and design to the original Mothership and commanded by Karan S'jet, as in the original game. The ship is attacked by the Vaygr during the final stages of construction but escapes. The Bentusi inform the Hiigarans that they must find Balcora Gate, left behind by the Progenitors, behind which is something essential for stopping either the Vaygr threat, the End Times, or both. The Great Harbor Ship of Bentus, last of the Bentusi, sacrifices itself after being ambushed in a Vaygr attack, leaving its Core for the Hiigarans to claim in order to stop Makaan. But the Warlord learns of the Balcora Gate as well, and the game's penultimate mission takes place on the other side of Balcora Gate, where Hiigarans and Vaygr alike discover that Sajuuk is in fact a Mothership-sized Progenitor starship, with sockets for the Three Hyperspace Cores. The Hiigaran fleet engages Makaan's forces and destroys them, claiming the Third Core from Makaan's destroyed Flagship. With all three Cores, the Hiigarans reactivate Sajuuk, abandoning the Pride of Hiigara, and use it to defeat the leaderless-but-still-dangerous Vaygr invasion; Sajuuk is later found to be the key to a galaxy-wide network of hyperspace gates, ushering in a new age of trade and prosperity for all civilized races in the galaxy - the Age of Karan S'jet, the true Sajuuk-Khar.
Characters
Like the original Homeworld, there are only a handful of individual characters with a prominent place in the narrative:
Karan S'jet: The main protagonist, the scientist who volunteered to become the living core of the Mothership during the original game, returns once again as Fleet Command on the Pride of Hiigara to lead the Hiigaran fleet against the Vaygr. She is voiced by Jennifer Dawne Graveness, taking over for Heidi Ernest (the original voice of Fleet Command in the first game and in the training missions for Cataclysm).
Fleet Intelligence: Much like in the original game, Fleet Intelligence is a male character who analyzes sensor data and generates mission objectives during the single-player campaign; also like in the original game, he is not heard in multiplayer. He is voiced by Eli Gabay.
Captain Soban: Commander of the Ferin Sha fleet that aids in the defense of the Pride of Hiigara during a Vaygr attack.
Captain Elohim: Commander of a Kiith Nabaal shipyard that eventually joins the Mothership fleet.
Makaan: The main antagonist, Makaan is a warlord of the Vaygr and ruler of an interstellar domain that includes the remnants of the Taiidan Empire. He believes himself to be the Sajuuk-khar, the Chosen One who will unite the Three Cores and bring about the return of Sajuuk. Unlike the Taiidan Emperor in the original Homeworld, Makaan is a battle-hardened warlord and brilliant strategist. He is voiced by Mark Oliver.
Races
There are four major race groups in the storyline of Homeworld 2: the Hiigarans, the Vaygr, the Bentusi, and the Progenitor. However, only two, the Hiigarans and Vaygr, are playable.
Hiigarans
The Hiigarans are the playable race in the single player game. Their story began in the original "Homeworld" as a number of Kushan clans on a desert planet called Kharak. They detected a large metal formation in the Great Desert after a deep-space scanning satellite encountered an error in its propulsion system, which turned it around and scanned the planet's "Great Desert". It was revealed to be an ancient space ship, turned into a city, known as the "Khar-Toba". Inside was a stone with a galactic map and the text, "Hiigara", which means "Our Home". The technology discovered allowed the Kushan to build a massive Mothership which took 60 years, according to the opening cutscene. However, no computer was powerful enough to command the Mothership, as there would be too much data to be processed at any one time. A young scientist named Karan S'jet volunteered to become the living core of the Mothership after creating the technology to neurologically link her brain to the Mothership's systems (this action, however, led Karan to become inseparable from the core, but it is revealed at the end of Homeworld 1, she survived being disconnected from the vessel). Within the Khar-Toba was one of the three known Hyperspace Cores, which allowed the Mothership to perform its hyperspace jumps.
After generations in exile and a perilous journey across known and unknown space, the Kushan/Hiigarans fought their way to Hiigara, reclaimed their homeworld, and became a well-established nation controlling much of the Inner Ring of the galaxy. During the game it is learned that the Kushan were the exiles of the Hiigaran Empire, which had historically spanned throughout a great area of space within the galactic core. However, the Taiidan Emperor believed the Hiigaran expanse was too great, and thus under duress forced them into exile. The Hiigaran refugees fled to Kharak, secretly taking their hyperspace core with them.
However, the true test for the Hiigarans may not be the new threat of the warring Vaygr, but a prophecy that Sajuuk – "He Whose Hand Shapes What Is" – will return and herald the coming of the End Time. The Hiigarans, as always, are divided on religious lines. A number of apocalyptic sects see portents of doom everywhere. To them, the rumor that their enemies the Vaygr are the Sajuuk-Khar- "The Chosen One"- is a dire omen and proof of Sajuuk's anger.
In Homeworld 2, a new Mothership has been created, named The Pride of Hiigara. Karan S'jet must once again prepare for war. Shortly after the Pride of Hiigara was built, the Vaygr attacked in order to destroy it. The Pride of Hiigara escaped with its hyperspace core newly-installed. The main story line picks up from this point.
The Pride of Hiigara has the same role as the mothership did in the original Homeworld, although it now bears a more militaristic look in keeping with its new role. While the old Kushan mothership was the heart and soul of the Kushan people during their great migration, the Pride of Hiigara is the flagship of their space navy. It is the mobile base from which all the crews and resources are ultimately derived. It is the only vessel that cannot be manufactured or replaced.
Vaygr
The Vaygr are a warrior clan originally from Vay, an isolated planet in the eastern fringes of the galaxy. The discovery of early and inefficient hyperdrives enabled these warriors to travel and raid widely across their sector of space. Always a nomadic race, the strongest warlords brought groups together into crusades. A Vaygr crusade is entirely independent. The build capacity of their Motherships (Also known as flagships) combined with the resource harvesting of their individual craft enable them to live self-sufficiently in space. Communication between separate Vaygr crusades is minimal.
Over the centuries, the Vaygr have integrated many separate races, civilizations and technologies including - as is learned from the opening scenes of the game - what remains of the Taiidan Empire. The planet Vay is now forgotten; the name they take is its only living reminder. Constant infighting between separate crusades and struggling for position among warlords has kept the eastern fringe a warzone for a long time. However, under the guidance of the warlord Makaan, the various Vaygr tribes have formed into a cohesive force. While still operating independently, the overall strategic aims of the Vaygr have been coordinated and focused by Makaan, a master strategist.
Homeworld 2 opens with a massive Vaygr invasion of Hiigarran territory. However, by the end of the single-player campaign, Makaan was destroyed at Balcora and the main invasion force defeated in the Siege of Hiigara. It is not clear if remnants of the Vaygr continue to exist in the Outer Rims.
Bentusi
The Bentusi are an enigmatic race of highly advanced, nomadic traders. Calling themselves "The Unbound", the Bentusi have no known leader and are all cybernetically integrated into their ships (much like Karan S'Jet but believed to be much more advanced). The Bentusi are a very ancient, wise race who do not claim any planet for themselves, instead opting to live exclusively among the stars. It would probably be impossible for the Bentusi to even survive outside of their ships, since they are physically connected to them. The Bentusi are one of the three races to possess hyperspace cores, along with the Vaygr and the Hiigarans. They made their debut in the original Homeworld and traded the Hiigarans the ion cannon technology. They also brought the Galactic Council to Hiigara to persuade the Taiidan to allow the Hiigarans to have their homeworld again. The Bentusi were instrumental in revealing the history of the Hiigarans. In Homeworld: Cataclysm they helped perfect the siege cannon and gave the designs for the Super Acolyte in the end. They are seen leaving the Homeworld galaxy in a mass exodus, due to the events in Cataclysm.
At the beginning of Homeworld 2, the Bentusi are described as having one ship, the Great Harbourship of Bentus. It was revealed that 4,000 years before the events of Homeworld, the Hiigaran Empire's fleet abused the use of their hyperspace core. Due to Bentusi pressure, they were ordered to give it, but in an act of defiance they attacked the Bentusi fleet. As a consequence, the Hiigaran ships were obliterated by the Bentusi, enabling the vengeful Taiidan to conquer Hiigara and drive the people into exile on the desert planet Kharak. The Bentusi thus are indirectly responsible for the Hiigaran exile and felt compelled to help the Kushans return to their Homeworld. Because of their guilt the Bentusi adopted a peaceful existence.
Eventually, the Bentusi ship self-destructs to save the Hiigarans from an attack by Progenitor Keepers, thus apparently ending the presence of the Bentusi in the Homeworld universe.
The Progenitors
The Progenitors were an immensely powerful and technologically advanced race that apparently died out about 10,000 years ago. Much of what remains from them is found in the Karos Graveyard, Great Wasteland, an area full of spaceship derelicts and debris.
The three Hyperspace Cores were created by the Progenitors in the forge module of one of their greatest spaceships, which was also the berth for the dreadnoughts. One of the cores was discovered by the Bentusi 6,000 years ago, which brought forth a great age of galactic prosperity by making possible interstellar travel over long distances. The second core was discovered by the pre-Exodus Hiigarans, who through misuse of the device ended up being exiled to Kharak. The third core was found by the Vaygr. The central conflict of Homeworld 2 revolves around acquiring all three cores and unlocking their secrets.
The Progenitors possessed great knowledge of interstellar and even intergalactic travel. Their hyperspace gate network, which uses The Eye of Aarran as its main gate, is one of the many constructed by this ancient race which possibly "seeded" intelligent life throughout the universe.
Balcora Gate
An extremely powerful hyperspace gate at Balcora, capable of sending matter even through the black hole cluster at the center of the Galaxy. A Progenitor Dreadnought is needed to activate it.
Sajuuk
Sajuuk - "He Whose Hand Shapes What Is", also called the "Great Maker" - was previously thought to be a god in the eyes of many races in the Galaxy. Though this theology is not disproven by the events of the game, Sajuuk was also the name of a Progenitor and a warship. It was found by the Vaygr at the center of the galaxy, and accessed through the Gate at Balcora. It is only reactivated when the Trinity of the Three Hyperspace Cores is restored within it:
The Great Harbor Ship of Bentus - self-destructs earlier in the game to destroy the Keepers attacking the Pride of Hiigara and her fleet. Only the Core (and the ship's frame) survived the massive explosion, and was carried by the Pride for a while.
The Pride of Hiigara - abandoned at the center of the galaxy in order to contribute its core. Its fate is unknown, though it is seen to be drifting towards a black hole.
Vaygr Flagship - found the Core in the Hethlim Ice Fields, later destroyed by the Pride's fleet in Balcora.
How the Core Trinity was initially separated thousands of years earlier is not spoken of. Oddly, Makaan - through some supposed influence of the Third Core - foresaw that the Hiigarans would bring the other two Cores to him, instead of the Vaygr having to fight to acquire them.
Like the Dreadnought, it is armed with a Phased Cannon Array; though it is several times more powerful than a Dreadnought's, and can easily destroy even Mothership-class vessels in a few volleys. Defensive weapons include numerous pulsed energy arrays along the hull. It is also one of only two ships in the single player game that can be commanded to make tactical hyperspace jumps. In addition to a near-perfect resistance to conventional weapons, the Sajuuk is the only weapon capable of damaging (and destroying) the Vaygr Planet Killers - themselves based upon advanced technology.
In the game's epilogue, Sajuuk is the key to activating the long-forgotten Eye of Aarran - a portal to a galaxy-wide hyperspace network left behind by the Progenitors. This activation signaled both the End of the Third Time that the Bentusi had prophesied, and the beginning of the Age of S'Jet. It is named this because Karan S'Jet was now linked to the Sajuuk vessel in much the same way she was to both the Kushan Mothership (from "Homeworld") and The Pride of Hiigara. The meaning of the phrase Sajuuk-Khar is cloudy, as at least three translations are heard in-game: Manipulator, Chosen One and Custodian.
Multiplayer
Homeworld 2 can be played online with 5 other players.
Link of game to download : http://sh.st/qmnLg
size of game to download : 638.18 MB
Program to mount Iso games Best : Deamon Tools
SYSTEM REQUIREMENTS | |
MINIMUM PC REQUIREMENTS | |
Windows | |
MINIMUM | |
Pentium III or AMD Athlon 833MHz Processor | |
256MB RAM | |
32MB GeForce or ATI Radeon 7500 Class Video Card with Hardware Transform & Lighting, OpenGL & DirectX Support | |
DirectX 9.0 | |
1.6GB Hard Disk Space | |
16X CD-ROM Drive | |
Windows compatible Sound Card | |
Mouse | |
Keyboard | |
RECOMMENDED | |
Pentium 4 1.6GHz Processor | |
512MB RAM | |
64MB GeForce 3 or ATI Radeon 8500 with Hardware T&L | |
MULTIPLAYER SYSTEM REQUIREMENTS | |
TCP/IP Network (Network Play) | |
Broadband Internet Connection (Internet Play) |
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